Black Desert is a revolutionary MMORPG
that delivers intense, fast-paced combat, profitable life skills and an expansive open world.
Slay monsters, abominations and gods, or engage in relaxing life skills like crafting, fishing and cooking.
Become your true self in this truly open, open world MMORPG.
The mysterious [Black Stone]
is a source of energy known to Ancients,
and was a basis for the ancient civilization.
However, legend has it that it also was the very reason that
corrupted the minds of the Ancients through unknown phenomena
causing the fall of their civilization.
The Black Stones are commonly found in the great desert between
the capitalist Republic of Calpheon,
and Valencia Kingdom, the land of absolute monarchy.
Calpheonians call this area the Black Desert
and have declared a war to claim the resources there.
Valencians call it the Red Desert due to all of the blood spilled there.
You will uncover the hidden secrets of the ancient civilization
through the histories of Calpheon and Valencia.
Lost memories and the secret of the Black Spirit will be unveiled.
A journey to seek the true face
of the ancient civilization
around the Black Desert awaits you.
Maewhas fight in an oriental-style martial arts form with both blade and horn bow. As a specialist in 1-on1 combat, she can engage at range and quickly close the distance to deliver killing blows with her sword.
Armed with a Shortsword and Kunai/Shuriken, the Kunoichi delivers blows to her enemies while concealing her location. Once discovered though, the Kunoichi can block enemy attacks, and unleash a flurry of precise blows, dealing death by a thousand cuts.
She is less mobile than the other classes, but can deal an incredible burst of damage to anything that comes within her range. She is also great at healing or protecting her allies. Valkyrie is great in the frontlines, but her true strength really shines in the midst of allies. Her skills aid her allies in finishing enemies in a flash
Mystic is an agile martial artist who wears Gauntlets and a Vambrace to protect her arms. She prefers pummeling her enemies with a barrage of strikes as opposed to a single, powerful blow. She takes physical hand-to-hand combat to an extreme and destroys her foes with quick gap-closing movement, grabs, knock ups, and other skills to debuff or cripple enemies, and gain the upper hand.
There are two sets of Tamer’s skills, one based on eastern martial arts and another which makes full use of Heilang’s strength.
When she performs certain skills while Heilang is summoned, Heilang attacks together to perform a joint combo. Enemies will be forced to face this duo at the same time.
Archer's Crossbow was designed to be attached to his arm so that he can move freely and swiftly, while Ra'ghon is a special glove that allows him to bring out the power of the light. He has refined his skills to be able to move swiftly while maintaining deadly accuracy to overtake his enemies. Archer never stops moving while raining bolts upon his foes. He can also concentrate his powers to launch a powerful shot.
The ninja is an assassin that uses a sword, martial arts, and ninjutsu. You can intensify your offense by using the sub-weapon, shuriken or improve your defense by using the kunai. This class has a high difficulty learning curve, but once you master the class, you will see a notable difference in attack power.
The Shai is a support class that has combat and buff abilities. Her skills make her quite agile and she can swing around the Florang, the size of a Shai, to get out of trouble. Her abilities to heal and protect allies make her extremely versatile on the battlefield. The Shais are just so precious that if you ever meet one, you would want to protect them.
Lahn is extremely agile, with the unprecedented ability to leap and glide through the air over long distances. Combined with the flexibility of her Crescent Pendulum, her mobility gives her a distinctive edge on the battlefield. Whether facing enemies head on, or raining death from above, she is truly a force to be reckoned with.
Dark Knight wields the lethal but beautiful Kriegsmesser, and burns through nature's energy to amplify her power. Her Kreigsmesser is heavy and powerful, but she possesses a unique style that allows her to be swift and tactical in battle. She also uses a variety of ranged magical skills that she can mix into her combos. All of this is used to confuse her enemies and create opportunities for a deadly combo of attacks.
Striker was born in Calpheon but went east to learn hand-to-hand combat under a martial arts master. Combined with his own experience of brawling in the streets, he supports a wide variety of hand to hand combat styles. This makes him formidable in close-quarter combat. He has a great array of attacks and skills that utilize his unique strengths.
Musa uses a variety of oriental martial arts, focusing mainly on sword skills and his horn bow. He waits patiently for an fortuitous time to strike, and when the opportunity presents itself, he unleashes quick but deadly combos. His ability to spot these momentary weaknesses, mixed with his expert swordsmanship, make Musa an incredibly formidable character.
Warriors are skilled fighters with both good attack and defense. Using the Sword and Shield as their main weapons, they are the best weapon-wielders among all the classes. During battle, Warriors will show off their fearlessness with storm-like barrage of melee combat moves.
Rangers are unrivaled at range. Their mastery of archery comes from the grace of the Sylphs, and their skills aim to create as much distance between them and their target as possible.
Sorceresses can effectively control the battlefield with dark magic by using both melee and ranged attacks. They lure enemies with ranged magic and lead them to a chaos and painful demise once they come closer. Other races revere and fear the Sorceresses.
Berserkers wield monstrous double-axes as big as their own bodies. Berserkers overwhelm their enemies with their size and outrageous strength, annihilating them with ease. Although their physique makes them slow-moving, improved skills will compensate for that.
Wizards are experts at controlling the forces of nature. Their spells often deal huge amounts of damage, but they also come at the cost of losing all mobility.
Witches are known for their excellence with the elements. Conjuring up fireballs or dealing an icy blast is well within the realms of possibility. But tapping into this power comes at a cost, as they are vulnerable when casting.
The awakened Maewha controls the Crescent Petal, a spear that at the right moment sparks into a beautiful cold blue flame. Her short attack range is mitigated by her lightning quick attacks. During her awakening form, Maewha maintains her incredible movement skills and can easily engage or retreat from a fight.
The awakened Kunoichi masters the deadly Sah Chakram, a ring-shaped blade that leaves devestation in its wake. While her self-buff effects do not last too long, she is still a force to be reckoned with as Kunoichi slashes and throws the Sah Chakram with a deadly elegance. Those who can master her intricate combos will be able to dispatch any foe.
The awakened Valkyrie holds a shield and the sacred, enormous Lancia. Her seemingly inhuman defensive capabilities allow her to maintain a defensive stance in the toughest of situations. Additionally, her thrusting skills with her Lancia are so powerful they can pierce through every enemy in front of her. Valkyrie can also seemingly ascend to the heavens then crash down to deal damage, as if she truly is a knight of god.
The awakened Mystic wears a Cestus that, similar to the gauntlet, protects her fists, but also allows the use of even more powerful martial arts. Enveloped by the blue power of the Sea Dragon, she can quickly force her way in and out of any situation to disrupt her enemies. Using her large arsenal of debuffs, she can easily gain the advantage in any number of situations. She can also summon the Sea Dragon to attack with her by consuming Martial Spirit Shards, obtained through combat.
Tamer becomes the true master of Heilang when she reclaims her deceased master’s Celestial Bo Staff, allowing her to wield the power of the mystical beast freely. Tamer’s ability with the staff can change the tide of battle as she completely dominates her enemies.
With a Greatbow in hand, Archer stands above the battlefield staring down at his enemies. The Greatbow is much larger than a regular bow, and his agility harmonizes with powerful arrows that are each as long as a spear. With the Greatbow's capability to fire from a remarkably long-range, he can deal lethal damage more quickly and from farther away.
Ninja becomes eligible to wield Sura Katana, after awakening into the state of raging boisterous and critical attacks from the clandestine assassin style. Staying calm, the Ninja's extreme focus on cutting the throat of his enemies reminds us of Sura, the ghost of combat. There will be few if not none, who witness the end of the 6 swords' traces that reaches out from all directions like flash.
In the past, Shai lost her memory to the dark illusion. She is forced to face it once more but succumbs to fear and falls into despair. However, after receiving the Melody of Light from Artina, Shai discovered her talent for playing music and uses it to overcome her fears and assists surrounding allies. She learns the true value of music from Artina - Heartfelt, Purity, Joy - and inherits "Sol". "Sol" fuses with Vitclari to influence the surrounding area with mystical powers that changes depending on the songs played. If the Shai uses the right song at the right time, she can be the helping hand her allies needed.
The Crimson Glaives are two swords connected with chains. Lahn uses her grace and poise to delicately destroy her enemies. Her attacks gain more power and strike a large area, giving her explosive combos that make short work of everything.
The Vediant allows the Dark Knight to control the power of her Black Spirit to summon the Vediant Kriegesmesser and the Phantom Blade of Vediant. With this power, the Dark Knight is capable of switching between a series of melee attacks, and absorbing black energy and consuming the Phantom Blade to perform ranged attacks.
Striker's natural abilities with the martial arts improves massively once he equips the massive Gardbrace. The Gardbrace also allows him to physically manifest his Ki in the form of Echo Spirits. These spirits attack with Striker during special moves, pummeling his enemies from all sides.
Wielding the Crescent Blade, Musa becomes a one man army. He attacks with huge swings of the Crescent Blade, leaving nothing but a trail of defeated enemies in his wake. His swift movement and mastery with the blade make him a true warrior after awakening.
The Great Sword allows the awakened Warrior to unleash his true potential. A key melee combatant who utilizes switching between his weapons to deal, and block, immense damage.
With the Elemental Sword at her side, the Ranger imbues the Kamasylven spirit with her own determination to deal critical damage at close range. The Ranger, in her awakened form, becomes a formidable opponent at any range.
The Scythe, with it's dreadful blade, channels the Sorceress's powerful dark magic into a hidden weapon that inflicts fatal wounds. It is said that nobody has seen the Sorceress open the doors of darkness and lived to tell the tale.
While two huge axes are intimidating, the Iron Buster is a one handed cannon that sits snug on the Berserker's hand. Although it was created by Ancient Dwarves, the Iron Buster is wielded almost naturally by the Berserker, offering him range and destructive power. This makes him outright horrifying.
The Godr Sphera is a magical tool that allows the Wizard to focus his magical powers to a whole new level. They help bring forth Marg, the guardian of Fire, and Arne, the spirit of water. With these by his side, the Wizard is able to rain down even more powerful destruction on his opponents.
The Aad Sphera are powerful magical tools which allow the Witch to unlock the mysteries of the elements. With these, the Witch can summon forth Gorr and Tett, guardians of earth and lightning. They also allow the Witch to speed up the steps required to cast her destructive spells, raining even more destruction on her enemies.